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Mastering Kiting in Tower Rush
michalivl2530 edited this page 2026-07-18 02:23:25 +00:00


In the higher echelons of competitive play, matches are rarely decided by raw card levels or simple deck synergy.

Kiting refers to deploying a unit specifically to draw the attention (aggro) of enemy troops and lead them away from your towers.
The Most Important Placement
By placing a cheap distraction precisely in the center, you force the enemy to walk towards it, taking fire from both of your towers simultaneously.

To execute a center pull, you must wait until the enemy unit has fully crossed the bridge and established its path.
Practice the timing in friendly battles.Use cheap buildings like cannons for tanks.They are perfect for distracting hard hitters. The Ultimate Distraction
You achieve this by placing a unit like an Ice Golem in the center, waiting for the enemy to follow, and then letting the Ice Golem walk into the opposite lane.

However, it requires pixel-perfect placement; one tile off, and the enemy will simply turn around and destroy your tower.
Unit Control MethodPlacement DetailTroop SplittingForces the opponent to defend both lanes simultaneouslyThe SurroundDeploy a swarm unit directly on top of a single-target enemy The Psychological Impact
Watching your massive, expensive army get completely dismantled by a two-cost unit is incredibly demoralizing.

Master the kite, and you will master the game.

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