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Drafting and Deck Building in Tower Rush
maurinezimmerm edited this page 2026-07-17 09:32:21 +00:00


In a Draft match, you do not bring your own deck; instead, you build it on the fly by choosing between pairs of random cards.

Drafting is widely considered the ultimate test of a player's game knowledge, adaptability, and understanding of core synergies.
The Golden Rules of Picking
The absolute most critical rule of drafting is ensuring you select at least one reliable 'Win Condition' (a card that targets buildings).

If you give your opponent the heavy spell and keep a useless support unit, they will easily dismantle your defenses from afar.
Always draft the counter to the card you give away.Always take the versatile, cheap cycle cards.Ruin their cycle. Sabotaging the Opponent
Drafting is not just about building a good deck for yourself; it is equally about constructing a terrible deck for your opponent.

Similarly, if you drafted a massive swarm unit like the Minion Horde, ensure you DO NOT give them the Arrows spell.
The PickYour SelectionThe GiftFast Attacker vs Slow BuildingIt is a reliable, cheap win conditionGive the HutSpell vs SwarmTake The LogGive the Skeleton Army Adaptability in the Arena
Even if you draft perfectly, you will sometimes end up with an incredibly weird, clunky deck due to bad RNG.

Draft modes force you out of your comfort zone, teaching you how to use cards you normally ignore.

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