Add Understanding Aggro Management in Tower Rush Scenarios
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<br>In the chaotic environment of a competitive arena battler, units seem to run wildly toward whatever is closest to them.<br>
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<br>If you cannot reliably predict which target an enemy unit will choose to attack, you are relying entirely on luck.<br>
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Vision and Targeting
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<br>When a unit is deployed or finishes destroying a target, it scans its specific sight range for the closest valid enemy.<br>
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<br>As long as you place a building just barely inside the tank's sight range, the tank will alter its path and walk toward your building.<br>
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Use the arena tiles as a visual guide.You must use a stun spell (like Zap) to force it to rescan.Adjust your placements for air threats.
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Manipulating the Z-Axis and Hitboxes
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<br>Large tanks have massive hitboxes, meaning melee defenders can attack them from slightly further away than smaller troops.<br>
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<br>This highly advanced technique, known as 'body blocking', requires absolute precision but can save hundreds of tower hitpoints.<br>
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Targeting MechanicPlayer ActionDistance RuleThe enemy will always hit the skeleton firstVision RefreshThe tower will rescan and target the swarm
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Mastering the Grid
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<br>Have a clanmate repeatedly send the same tank down the lane while you try to pull it to the center using different tiles.<br>
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<br>Control the aggro, control the arena.<br>
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