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In the chaotic environment of a competitive arena battler, units seem to run wildly toward whatever is closest to them.
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If you cannot reliably predict which target an enemy unit will choose to attack, you are relying entirely on luck.
+Vision and Targeting
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When a unit is deployed or finishes destroying a target, it scans its specific sight range for the closest valid enemy.
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As long as you place a building just barely inside the tank's sight range, the tank will alter its path and walk toward your building.
+Use the arena tiles as a visual guide.You must use a stun spell (like Zap) to force it to rescan.Adjust your placements for air threats.
+Manipulating the Z-Axis and Hitboxes
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Large tanks have massive hitboxes, meaning melee defenders can attack them from slightly further away than smaller troops.
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This highly advanced technique, known as 'body blocking', requires absolute precision but can save hundreds of tower hitpoints.
+Targeting MechanicPlayer ActionDistance RuleThe enemy will always hit the skeleton firstVision RefreshThe tower will rescan and target the swarm
+Mastering the Grid
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Have a clanmate repeatedly send the same tank down the lane while you try to pull it to the center using different tiles.
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Control the aggro, control the arena.
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