Add Splash vs Single-Target Defenses in Tower Rush

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<br>When constructing a perfectly balanced deck, choosing the correct defensive building is one of the most consequential decisions you will make.<br>
<br>Making the wrong choice will leave a glaring weakness in your roster that experienced opponents will ruthlessly exploit.<br>
High DPS Defenses
<br>The Inferno Tower is the ultimate example, possessing a damage beam that ramps up exponentially the longer it stays locked on a single target.<br>
<br>However, their massive, glaring weakness is their extreme vulnerability to cheap, multi-unit swarm cards.<br>
Always protect your single-target tower with a cheap spell.Maximize the walking distance.You must bait out their stun first.
Area of Effect Buildings
<br>These structures are your absolute best defense against 'bait' decks that rely on overwhelming you with endless waves of goblins and skeletons.<br>
<br>The trade-off is that these buildings possess incredibly low single-target Damage Per Second (DPS).<br>
Meta EnvironmentBest Building ChoiceTank-heavy ladderInferno Tower is absolutely mandatory to survive the sheer health pools of the enemy pushesSpam-heavy ladderBomb Tower provides incredible value and cannot be overwhelmed by sheer numbers
The Hybrid Approach and Deck Synergy
<br>If you already run three area-of-effect spells, you probably do not need a splash damage building; take a single-target killer instead.<br>
<br>Do not be afraid to switch your defensive building if you notice a sudden shift in the daily ladder meta.<br>
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