Add Understanding Aggro Management in Tower Rush Scenarios
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<br>This system of prioritization is known as 'aggro' (aggression), and mastering it is the most critical mechanical skill in the game.<br>
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<br>If you cannot reliably predict which target an enemy unit will choose to attack, you are relying entirely on luck.<br>
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How Units See the Arena
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<br>Every single unit in the game possesses a hidden 'sight range' value, usually measured in invisible tiles.<br>
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<br>Understanding exactly how many tiles a unit can 'see' allows you to place distractions at the absolute maximum possible distance.<br>
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Use the arena tiles as a visual guide.Resetting aggro saves games.Adjust your placements for air threats.
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The Geometry of Defense
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<br>Large tanks have massive hitboxes, meaning melee defenders can attack them from slightly further away than smaller troops.<br>
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<br>The physical mass of the tank will actually push the Miner backward, forcing him to lose range on the tower and retarget onto the tank.<br>
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AI LogicTactical ApplicationDistance RulePlace a cheap skeleton exactly one tile closer to the enemy than your fragile ranged attackerVision RefreshThe tower will rescan and target the swarm
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Practice Makes Perfect
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<br>Reading about aggro ranges is completely different from actually executing pixel-perfect placements in the heat of a live match.<br>
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<br>Once you internalize the invisible grid that governs the AI, the game slows down dramatically.<br>
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Here is more on [tower rush](https://ramzacoury.com/author/franciscotully/) look into the web page.
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