From 4e87933ab5809c461e743a567a7b5771354c1855 Mon Sep 17 00:00:00 2001 From: kalaloch06153 Date: Tue, 14 Jul 2026 04:54:44 +0000 Subject: [PATCH] Add Mastering Siege Decks in Tower Rush --- Mastering-Siege-Decks-in-Tower-Rush.md | 15 +++++++++++++++ 1 file changed, 15 insertions(+) create mode 100644 Mastering-Siege-Decks-in-Tower-Rush.md diff --git a/Mastering-Siege-Decks-in-Tower-Rush.md b/Mastering-Siege-Decks-in-Tower-Rush.md new file mode 100644 index 0000000..e421ef0 --- /dev/null +++ b/Mastering-Siege-Decks-in-Tower-Rush.md @@ -0,0 +1,15 @@ +
Siege players use massive artillery buildings—specifically the X-Bow or the Mortar—planted firmly on their own side of the map to snipe the enemy base from afar.
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Playing Siege requires an entirely different skill set than standard beatdown or cycle decks; it demands absolute geometric precision and flawless defensive mechanics.
+The Core Philosophy: Defend the Artillery +
Your sole objective is to protect that X-Bow at all costs; if it locks onto the enemy tower for even five seconds, the game is practically won.
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You use these cheap troops as meat shields, physically blocking enemy tanks and assassins from ever touching your precious artillery.
+If you know they will use a Skeleton Army to distract the X-Bow, hover your Log and drop it the second the X-Bow deploys.Don't waste elixir saving a failed attack.In double elixir, you can often place a defensive X-Bow in the center of the map. +The Mortar vs. The X-Bow +
The X-Bow is a high-risk, high-reward machine gun; it costs 6 elixir and requires intense, immediate protection, but it can shred a tower from 100% to 0% in seconds.
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The Mortar's blind spot also makes it uniquely difficult to destroy with melee units, as it will simply ignore them and continue firing at the tower while your cheap troops defend it.
+The BuildingAttributesIdeal StrategyRapid Fire6 Elixir, fast firing, high overall DPSRequires absolute dedication to defending it; relies on out-cycling enemy tanks for a direct lock-onSplash Artillery4 Elixir, slow firing, splash damageCan be used defensively to clear swarms, or offensively for slow, consistent chip damage over the whole match +A War of Attrition +
You are playing a strategy designed specifically to deny the opponent the ability to play their own game.
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Master the geometry, build the wall, and snipe them from safety.
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