Add Stopping the Early Rush in Tower Rush Games
@@ -0,0 +1,15 @@
|
||||
<br>There is nothing more panic-inducing than seeing the opponent drop their entire hand at the bridge the second the match starts.<br>
|
||||
<br>However, when properly identified and countered, a failed rush leaves the attacker completely defenseless.<br>
|
||||
Staying Calm Under Pressure
|
||||
<br>The very first rule of defending a massive bridge spam is to keep your finger off the screen for a split second.<br>
|
||||
<br>If they used a fast, single-target heavy hitter, deploying a cheap distraction unit is the correct play.<br>
|
||||
Anticipate the swarm.Use the geometry of the map.Don't overspend to stop one hit.
|
||||
The Art of the Pull
|
||||
<br>This technique, known as kiting or pulling, buys your towers precious time to shoot them down safely.<br>
|
||||
<br>Ice golems are the absolute kings of kiting, slowly walking into the opposite lane while dragging the enemy army with them.<br>
|
||||
Defensive ToolExecutionSmall SpellsPlay instantly when the swarm crosses the bridgeHeavy DefenseEnsure it is not distracted by cheap swarm units before locking on
|
||||
The Devastating Counter-Push
|
||||
<br>Because the attacker spent all their energy failing to take your tower, they have nothing left to defend themselves.<br>
|
||||
<br>A failed rush often results in an immediate three-crown loss for the hyper-aggressive player.<br>
|
||||
|
||||
When you loved this short article and you would want to receive much more information with regards to [tower rush](https://ascloudinc.com/employer/expeditiebroeikaswereld/) generously visit our web-page.
|
||||
Reference in New Issue
Block a user