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The elixir bar is not just a timer; it is the currency that dictates every single interaction on the battlefield.
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To truly master the genre, you must stop looking at units as 'characters' and start viewing them as numerical investments.
+The Cost of Inaction
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This generation rate is constant for both players, meaning the total amount of energy distributed during a match is perfectly identical.
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If your bar reaches 10 and you do not play a card for 2.8 seconds, you have permanently lost one unit of energy that you can never recover.
+They are a risky investment that pays out massive dividends over time.Play a safe, non-committal cycle card first.If they just spent 8, you know they have to wait roughly 6 seconds to defend a 2-cost push.
+Winning the Economic War
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You did not damage their tower, but you won a massive mathematical victory that will snowball into a tower later in the match.
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Conversely, if you panic and use a Rocket (6 elixir) to kill a Princess (3 elixir), you have suffered a -3 negative trade.
+Advanced TacticHow it WorksThe Kiting TradeUsing a 1-elixir Skeleton to pull a 4-elixir Mini P.E.K.K. If you have any concerns concerning where and how to use [tower rush](https://git.bluegrass.ipaas.io/loreenzajac07), you can get hold of us at our internet site. A across the map until both Princess towers shoot it to death; +3 profitThe Spell Value CheckWaiting until the opponent places three different support troops near their tower before dropping the Rocket, destroying 12 elixir with 6; +6 profit
+Tracking the Numbers
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When you are up by 4 elixir, the game is no longer a strategic duel; it is an execution.
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Launch your win condition, support it with a spell, and watch them fail to defend because they simply do not have the currency to buy troops.
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