Add Splash vs Single-Target Defenses in Tower Rush

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<br>When constructing a perfectly balanced deck, choosing the correct defensive building is one of the most consequential decisions you will make.<br>
<br>This comprehensive guide explores the specific use-cases, strengths, and weaknesses of both categories of defensive architecture.<br>
The Single-Target Tank Killers
<br>The Inferno Tower is the ultimate example, possessing a damage beam that ramps up exponentially the longer it stays locked on a single target.<br>
<br>A single-target tower will waste its massive damage output slowly killing one skeleton at a time, allowing the main enemy tank to slip by completely unharmed.<br>
Ensure the tower locks onto the tank.Maximize the walking distance.You must bait out their stun first.
Area of Effect Buildings
<br>These structures are your absolute best defense against 'bait' decks that rely on overwhelming you with endless waves of goblins and skeletons.<br>
<br>The trade-off is that these buildings possess incredibly low single-target Damage Per Second (DPS).<br>
Tower TypeBest AgainstBiggest WeaknessSingle-Target (e. If you adored this short article and you would like to obtain even more details concerning [tower rush](https://adaptsmedia.info/optima/companies/greatbarracademy/) kindly visit the webpage. g., Inferno Tower)Golem, Giant, Lava Hound, Mega KnightSkeleton Army, Minion Horde, Goblin GangAoE BuildingMassive ground swarms, bridge spam, bait decksHeavy tanks, flying units (if ground only)
Making the Final Choice
<br>If you already run three area-of-effect spells, you probably do not need a splash damage building; take a single-target killer instead.<br>
<br>Do not be afraid to switch your defensive building if you notice a sudden shift in the daily ladder meta.<br>