diff --git a/Defeating-Healers-and-Shields-in-Tower-Rush.md b/Defeating-Healers-and-Shields-in-Tower-Rush.md new file mode 100644 index 0000000..9b11916 --- /dev/null +++ b/Defeating-Healers-and-Shields-in-Tower-Rush.md @@ -0,0 +1,15 @@ +
Healing and shielding support units are specifically designed to break the fundamental mathematical rules of the game's combat system.
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This is exactly what the opponent wants; while you struggle to kill the Giant, the Healer is constantly undoing all your hard work.
+Assassinating the Backline +
The cardinal rule when facing a healing or shielding composition is to completely ignore the primary tank until the support is dead.
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Alternatively, a perfectly timed heavy spell like a Fireball or Poison can instantly vaporize the support units while simultaneously damaging the tank.
+Tornado is the ultimate counter to healing auras.Splash damage units are decent, but often lack the burst damage required.Healing pushes are usually incredibly expensive (12+ elixir). +The Cheese Pushes +
A cloned healer essentially doubles the healing output, turning the surrounding army into a literal immortal wall of hitpoints.
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Cloned units always have exactly one hitpoint, regardless of the original unit's health, making them incredibly fragile to any form of area damage.
+ResponseHow to Play ItFireball / PoisonThe absolute safest method; guarantees the death of fragile backline units without risking your own troopsAssassinationWait until the tank walks past the bridge, then drop a Valkyrie directly behind the tank to separate the support +Surgical Defense +
Take a deep breath, identify the primary healer, and execute your assassination plan flawlessly.
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Cut off the head of the snake, and the body will quickly wither away.
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