diff --git a/Splash vs Single-Target Defenses in Tower Rush.-.md b/Splash vs Single-Target Defenses in Tower Rush.-.md
new file mode 100644
index 0000000..2bd67ab
--- /dev/null
+++ b/Splash vs Single-Target Defenses in Tower Rush.-.md
@@ -0,0 +1,13 @@
+
The primary choice boils down to a fundamental dichotomy: do you need area-of-effect splash damage, or massive single-target elimination?
+
Making the wrong choice will leave a glaring weakness in your roster that experienced opponents will ruthlessly exploit.
+The Single-Target Tank Killers
+
The Inferno Tower is the ultimate example, possessing a damage beam that ramps up exponentially the longer it stays locked on a single target.
+
A single-target tower will waste its massive damage output slowly killing one skeleton at a time, allowing the main enemy tank to slip by completely unharmed.
+The Cannon is a cheap, fast-cycling alternative to heavy towers.Wait until the enemy tank crosses the river.If they use a lightning spell to destroy your tower, you must immediately drop a backup melee unit.
+Clearing the Horde
+
Conversely, splash damage buildings, such as the Bomb Tower, are designed to obliterate massive groups of low-hitpoint enemies instantly.
+
The trade-off is that these buildings possess incredibly low single-target Damage Per Second (DPS).
+Building StylePrimary TargetHard CounterTank KillerGolem, Giant, Lava Hound, Mega KnightSkeleton Army, Minion Horde, Goblin GangSplash Damage (e. Here is more info on [tower rush](https://git.qrids.dev/boydmathias531/7186tower-rush/wiki/How-to-Balance-Offense-and-Defense-in-Tower-Rush) have a look at our website. g., Bomb Tower)Clears dozens of units with a single attackHeavy tanks, flying units (if ground only)
+Making the Final Choice
+
Balance your defensive portfolio so you have an answer for absolutely every possible threat.
+
Master the placements of both architectural styles, and you will construct an impenetrable fortress.
\ No newline at end of file