Add Stopping the Early Rush in Tower Rush Games
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<br>Rush tactics are designed specifically to catch you off guard and destroy a tower before you can even react.<br>
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<br>These hyper-aggressive strategies thrive on the element of surprise and the defender's subsequent mistakes.<br>
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Do Not Panic
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<br>Instinctively dropping all your cards in a clustered panic is exactly what the rusher wants you to do.<br>
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<br>If they rushed with a massive swarm of small units, a single well-placed spell can annihilate their entire push.<br>
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Anticipate the swarm.Place defenders in the middle to pull aggro.Focus on the positive elixir trade.
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Distraction Tactics
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<br>By placing a cheap building or a low-cost ground unit in the center of your side, you can pull them away from the tower.<br>
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<br>Ice golems are the absolute kings of kiting, slowly walking into the opposite lane while dragging the enemy army with them.<br>
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Aggressive CardOptimal DefenseFast Building TargeterUse a Tornado to pull him to the King TowerHigh DPS MeleeSurround them completely with a cheap skeleton army
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The Devastating Counter-Push
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<br>Because the attacker spent all their energy failing to take your tower, they have nothing left to defend themselves.<br>
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<br>Use their impatience against them, build an impenetrable wall, and watch their strategy crumble.<br>
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Here's more information regarding [tower rush](https://kingsideaconnections.org/read-blog/1488_predicting-the-next-big-meta-shift-in-tower-rush.html) check out the web-page.
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