To participate effectively in Guild versus Guild (GvG) content, players are usually required to construct four completely unique decks without overlapping any cards.
This article analyzes the absolute best cards to level up specifically for Clan Wars and how to distribute them across your four war decks.
The Spell Bottleneck
Every deck needs a way to deal with cheap swarms like the Skeleton Army or Goblin Barrel, but you only have one Log, one Zap, and one Snowball.
If you put your max-level Log in your first war deck, but your Zap is only level 9 for your second deck, you will lose the second war match because your Zap won't kill equal-level goblins.
Never waste a versatile card in a highly specialized deck.The Tornado is the most unique spell in the game; there is no replacement for it.If it is an 'Infinite Elixir' war, ditch the small spells entirely and pack all four decks with massive 6-elixir nukes.
Versatile Support Units and Substitutions
The Musketeer is arguably the best, most versatile anti-air unit in the game, but she can only be used in one of your four war battles.
Cards that provide multiple functions—like the Electro Wizard, who provides anti-air DPS AND a spawn stun effect—are incredibly valuable in Clan Wars.
Deck ConceptHow to Build ItDeck 1: The 'Main' Ladder DeckUse your absolute best, highest-level cards here to guarantee at least one flawless victory for your clanDeck 4: The 'Leftover' DeckUsually a bizarre, off-meta creation (like a double-spawner deck); rely on confusing the opponent rather than raw stats
The True Test of Mastery
This forces you to learn interactions and playstyles you would normally avoid entirely on the casual ladder.
A true champion can win with any hand they are dealt.
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