diff --git a/Splash vs Single-Target Defenses in Tower Rush.-.md b/Splash vs Single-Target Defenses in Tower Rush.-.md
new file mode 100644
index 0000000..92e4dbc
--- /dev/null
+++ b/Splash vs Single-Target Defenses in Tower Rush.-.md
@@ -0,0 +1,13 @@
+
When constructing a perfectly balanced deck, choosing the correct defensive building is one of the most consequential decisions you will make.
+
This comprehensive guide explores the specific use-cases, strengths, and weaknesses of both categories of defensive architecture.
+High DPS Defenses
+
Single-target defenses, such as the Inferno Tower or the Cannon, are designed specifically to deal with massive, high-hitpoint threats.
+
However, their massive, glaring weakness is their extreme vulnerability to cheap, multi-unit swarm cards.
+Ensure the tower locks onto the tank.Place the building in the center to pull the tank across both lanes.A well-timed zap resets the Inferno Tower's damage ramp-up.
+The Splash Damage Swarm Sweepers
+
Conversely, splash damage buildings, such as the Bomb Tower, are designed to obliterate massive groups of low-hitpoint enemies instantly.
+
The trade-off is that these buildings possess incredibly low single-target Damage Per Second (DPS).
+Tower TypeBest AgainstBiggest WeaknessHigh DPS BuildingGolem, Giant, Lava Hound, Mega KnightSkeleton Army, Minion Horde, Goblin GangSplash Damage (e. If you have any concerns regarding the place and how to use [tower rush](https://smartastream.com/@norinedunbar22?page=about), you can get in touch with us at our internet site. g., Bomb Tower)Massive ground swarms, bridge spam, bait decksHeavy tanks, flying units (if ground only)
+Making the Final Choice
+
Ultimately, the building you select must perfectly complement the other seven cards in your deck.
+
A strong foundation guarantees a triumphant victory.
\ No newline at end of file