Add Mastering Kiting in Tower Rush
@@ -0,0 +1,15 @@
|
||||
<br>In the higher echelons of competitive play, matches are rarely decided by raw card levels or simple deck synergy.<br>
|
||||
<br>When executed perfectly, you can force a massive enemy push to walk back and forth across the arena taking constant damage.<br>
|
||||
The Most Important Placement
|
||||
<br>The most fundamental kiting maneuver is the center pull, designed to drag units from the outer lanes into the middle of the map.<br>
|
||||
<br>If you place your distraction too early, the enemy will ignore it and continue marching straight toward the lane tower.<br>
|
||||
It targets buildings and ignores troops.Some units 'see' further than others.Use ice or poison to maximize the time they spend walking.
|
||||
The Ultimate Distraction
|
||||
<br>Once you master the center pull, you can move on to the incredibly complex lane swap maneuver.<br>
|
||||
<br>However, it requires pixel-perfect placement; one tile off, and the enemy will simply turn around and destroy your tower.<br>
|
||||
The BaitEnemy TypeCheap TankMelee swarms, heavy single-hitters, slow-moving bruisersSkeletonsThey force the enemy to stop and attack three separate times
|
||||
Mind Games
|
||||
<br>It often causes players to tilt, play recklessly, and abandon their strategy entirely.<br>
|
||||
<br>You dictate exactly where the enemy moves, effectively taking control of their army away from them.<br>
|
||||
|
||||
For more on [tower rush](https://wtrb.uk:8443/jeffersonmacal) have a look at the web-page.
|
||||
Reference in New Issue
Block a user