In the higher echelons of competitive play, matches are rarely decided by raw card levels or simple deck synergy.
When executed perfectly, you can force a massive enemy push to walk back and forth across the arena taking constant damage.
The Most Important Placement
The most fundamental kiting maneuver is the center pull, designed to drag units from the outer lanes into the middle of the map.
If you place your distraction too early, the enemy will ignore it and continue marching straight toward the lane tower.
It targets buildings and ignores troops.Some units 'see' further than others.Use ice or poison to maximize the time they spend walking.
The Ultimate Distraction
Once you master the center pull, you can move on to the incredibly complex lane swap maneuver.
However, it requires pixel-perfect placement; one tile off, and the enemy will simply turn around and destroy your tower.
The BaitEnemy TypeCheap TankMelee swarms, heavy single-hitters, slow-moving bruisersSkeletonsThey force the enemy to stop and attack three separate times
Mind Games
It often causes players to tilt, play recklessly, and abandon their strategy entirely.
You dictate exactly where the enemy moves, effectively taking control of their army away from them.
For more on tower rush have a look at the web-page.