Add Stopping the Early Rush in Tower Rush Games
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<br>If you panic and place the wrong defensive cards, the game can literally be over in thirty seconds.<br>
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<br>In this comprehensive defensive manual, we will outline the exact steps required to crush these aggressive openers.<br>
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Maintaining Composure
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<br>The very first rule of defending a massive bridge spam is to keep your finger off the screen for a split second.<br>
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<br>If they used a fast, single-target heavy hitter, deploying a cheap distraction unit is the correct play.<br>
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Practice stopping Elite Barbarians or Hog Riders.They have no energy left.Spacing is critical.
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Kiting Aggressive Units
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<br>This technique, known as kiting or pulling, buys your towers precious time to shoot them down safely.<br>
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<br>Once the rushing units are locked onto your distraction, you can deploy your own damage dealers safely behind them.<br>
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Counter CardTiming RequirementThe Log / ZapPlay instantly when the swarm crosses the bridgeInferno TowerPlace slightly late so the enemy tank crosses the bridge first
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Punishing the Rush
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<br>Because the attacker spent all their energy failing to take your tower, they have nothing left to defend themselves.<br>
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<br>A failed rush often results in an immediate three-crown loss for the hyper-aggressive player.<br>
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