diff --git a/The Rock-Paper-Scissors Strategy in Tower Rush.-.md b/The Rock-Paper-Scissors Strategy in Tower Rush.-.md
new file mode 100644
index 0000000..6cd02c4
--- /dev/null
+++ b/The Rock-Paper-Scissors Strategy in Tower Rush.-.md
@@ -0,0 +1,15 @@
+
If you do not understand this fundamental interaction triangle, you will constantly lose to players with inferior mechanical skill.
+
This guide will break down the combat triangle and show you how to exploit it to guarantee positive elixir trades.
+The Core Mechanics
+
The rules of the arena are simple: Swarms overwhelm Single-Target units; Splash Damage obliterates Swarms; and Single-Target units destroy Splash Damage.
+
If you blindly play a swarm without baiting out their splash damage first, you are throwing your elixir away.
+Never build a deck with only one side of the triangle.Reaction time matters.Use spells to break the rules of the triangle.
+Breaking the Triangle
+
Once you understand the basic Rock-Paper-Scissors rules, you can begin to actively subvert them using 'Bait' strategies.
+
You send your first swarm to force them to use their spell; the second they do, you unleash your primary swarm attack safely.
+StrategyStrategic ApproachSpell BaitingIntentionally breaks the triangle by having more swarm threats than the opponent has splash countersThe WallAdheres strictly to the triangle, ensuring they always have the exact perfect counter ready in hand at all times
+The Balancing Act
+
Developers spend thousands of hours tweaking stats to ensure no single side of the triangle becomes too dominant.
+
Master the triangle, and the trophies will follow naturally.
+
+If you liked this posting and you would like to acquire extra information relating to [tower rush](https://sillystamp.com/joan27f6407785) kindly pay a visit to the webpage.
\ No newline at end of file