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Turret placement is a game of precise geometry, aggro manipulation, and predicting the enemy's pathfinding AI.
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This is a catastrophic error that allows the enemy to destroy your building instantly with ranged support units from their side of the river.
+The Golden Tile
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When the enemy tank crosses the bridge, its AI will calculate that your center turret is closer than your Princess tower, causing it to walk sideways.
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As the tank trudges toward the center, it will be simultaneously shot by your defensive building AND both of your Princess towers.
+Do not pre-plant the turret.Protect the blind spot with cheap troops.Vary your placement slightly if they have heavy spells.
+Countering the Artillery
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Against these threats, you cannot use the center pull; you must place your defensive building directly on the river, right in front of their siege weapon.
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Understanding the specific architectural response to every distinct meta deck is what separates Grandmasters from casual players.
+What You Are DefendingThe ReactionAerial ThreatMust be placed slightly higher and more central, as flying units ignore the river and take a direct diagonal pathUnits with Spells (e. If you have any concerns relating to the place and how to use [tower rush](https://gitlab.1337.at/alanaferrara78/alana2009/wiki/How+to+Coordinate+with+Teammates+in+2v2+Tower+Rush), you can speak to us at our web site. g., Giant + Lightning)Place the building extremely high up by the river so the lightning spell cannot physically hit the building and your tower simultaneously
+Building the Perfect Fortress
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Treat the arena as a grid of tactical possibilities rather than just a patch of grass.
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Control the geography of the battlefield, dictate the pathing of the enemy, and build an impenetrable wall.
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