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While Beatdown relies on overwhelming force and Cycle relies on pure speed, Bait relies on intentionally frustrating the opponent into making a fatal mistake.
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However, because they only have one Log in their deck, you can manipulate them into using it on the wrong target, leaving them defenseless against your true attack.
+The Art of the Bait
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You play a Princess at the bridge; if they ignore her, she will slowly chip away their tower from a safe distance.
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Because their Log is now out of rotation, the Goblin Barrel lands directly on their tower and deals massive damage before they can cycle back to another counter.
+Patience is key.Double value.Protect your bait until it works.
+Mixing Up Placements
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As you climb higher on the competitive ladder, opponents will become smarter; they will hold their Log specifically for your Goblin Barrel and refuse to use it on your Princess.
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This mind game is incredibly risky; if you throw a deep Barrel and they DO NOT use a spell, the tower will kill the goblins much faster due to the increased walking distance.
+The PunisherPlacement StrategyStandard Goblin BarrelPlaced dead-center on the tower for maximum immediate damage; used only when spells are out of rotationThe Tricky BarrelPlaced two tiles behind the tower to dodge predictive spells; used to break established muscle-memory patterns
+The Frustration Factor
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They will eventually tilt, make a massive mistake out of frustration, and lose the game.
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Master the rotation, perfect the tricky placements, and watch the opponent slowly crumble.
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