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When players obsess over their accounts, they usually focus entirely on upgrading their shiny offensive cards like the P.E.K.K.A or the Hog Rider.
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The level of your King Tower dictates the maximum hitpoints and the damage-per-second of all three of your defensive structures (the two Princess towers and the central King tower).
+Hitpoints and Damage Breakpoints
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For example, a level 11 Princess tower might require three shots to kill a level 11 Goblin.
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This single extra shot changes everything. In the event you loved this article and you want to receive more information regarding [tower rush](https://membre.orthotrainingclub.com/read-blog/6866_a-guide-to-clan-wars-in-tower-rush.html) assure visit our own web-page. If a Goblin Barrel lands on your level 10 tower, those goblins will survive significantly longer, resulting in hundreds of extra points of chip damage over the course of the match.
+If you are underleveled, you MUST play perfectly.Spend your excess gold on leveling level 1 cards to level 6.The King Tower damage also increases.
+Winning Before the Match Begins
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Beyond the raw mathematics, entering a match with a higher King level provides a massive psychological advantage.
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This extra margin for error allows you to focus more of your mental energy on tracking elixir and building massive pushes, rather than panicking over minor chip damage.
+Tower Level InteractionFair MatchThe DisadvantageDefending a lone Furnace Fire SpiritThe Princess tower kills the spirit in one shot before it jumps, taking zero damageThe Princess tower leaves the spirit with 1 HP, allowing it to jump and deal 200+ splash damage to the towerDefending an equal-level Minion HordeTowers kill each Minion in 3 shots, minimizing the total swarm damage takenTowers require 4 shots per Minion, allowing the Horde to easily destroy the entire tower if unsupported
+The Invisible Shield
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Never view your King level as a secondary, passive stat that just happens organically.
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Base health is the ultimate safety net.
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