Add Building the Perfect Deck for Card-Based Tower Rush Games
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<br>In any card-based competitive strategy game, the battle is often won or lost before you even queue into a match.<br>
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<br>In this guide, we will break down the essential formula for creating a balanced, highly competitive deck from scratch.<br>
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Anatomy of a Perfect Deck
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<br>You cannot build a deck that only attacks; you must have dedicated slots for defensive buildings, spells, and anti-air support.<br>
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<br>Everything else in your eight-card roster is there to support that win condition or to defend your own towers.<br>
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Examples: Hog Rider, Giant, or Miner.One small spell (Zap/Log) and one heavy spell (Fireball/Poison).Always have reliable anti-air defense.
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Balancing Your Elixir Average
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<br>A deck with a very low average cost (under 3.0) is known as a 'Cycle Deck', relying on out-pacing the opponent's heavy counters.<br>
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<br>If it is too light, you will lack the raw damage required to break through a heavily fortified defensive position.<br>
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Deck ArchetypeAverage CostProsFast Cycle2.5 - 3. For those who have any kind of inquiries with regards to in which in addition to the best way to use [tower rush](https://git.gonstack.com/ulrikelazar73), you are able to e-mail us at the internet site. 1Can easily out-rotate enemy countersHeavy Push3.8 - 4.5Absolutely unstoppable in double elixir
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Testing and Tweaking
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<br>If you consistently lose to air decks, swap a ground melee unit for another ranged anti-air attacker.<br>
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<br>Do not be afraid to experiment, but avoid changing your deck after every single loss.<br>
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