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This cautious opening phase is actually a high-stakes psychological war of information gathering and scouting.
+
This article explores the subtle art of scouting and why information is the most valuable resource on the battlefield.
+The Art of the Cycle
+
The goal of scouting is to force your opponent to reveal the key cards in their hand without overcommitting yourself.
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If they respond with an Ice Golem and a Musketeer, you can immediately deduce they are likely playing a fast cycle deck.
+Prepare your defenses accordingly.Count their cards constantly.Only strike when you know they are defenseless.
+Counting the Mana
+
The absolute best players in the world run a continuous, subconscious math equation in their heads throughout the entire match.
+
This hidden knowledge allows you to make incredibly aggressive plays that seem reckless to a spectator but are actually mathematically guaranteed to succeed.
+Player HabitHow to Exploit ItPredictable swarm usagePre-fire a predictive log or arrows exactly as your unit crosses the riverPlacing buildings too earlyUse a heavy spell to destroy the building and the tower together
+Reading the Mind
+
A predictive play is casting a spell or dropping a unit before the opponent even places their counter.
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Never play in the dark. If you cherished this article and also you would like to be given more info about [tower rush](https://buyland.breezopoly.com/agent/eltonsturgis19/) generously visit the website. Treat the first minute of the game as a reconnaissance mission.
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