In the chaotic environment of a competitive arena battler, units seem to run wildly toward whatever is closest to them.
If you cannot reliably predict which target an enemy unit will choose to attack, you are relying entirely on luck.
Vision and Targeting
When a unit is deployed or finishes destroying a target, it scans its specific sight range for the closest valid enemy.
As long as you place a building just barely inside the tank's sight range, the tank will alter its path and walk toward your building.
Use the arena tiles as a visual guide.You must use a stun spell (like Zap) to force it to rescan.Adjust your placements for air threats.
Manipulating the Z-Axis and Hitboxes
Large tanks have massive hitboxes, meaning melee defenders can attack them from slightly further away than smaller troops.
This highly advanced technique, known as 'body blocking', requires absolute precision but can save hundreds of tower hitpoints.
Targeting MechanicPlayer ActionDistance RuleThe enemy will always hit the skeleton firstVision RefreshThe tower will rescan and target the swarm
Mastering the Grid
Have a clanmate repeatedly send the same tank down the lane while you try to pull it to the center using different tiles.
Control the aggro, control the arena.
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