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Map control is the invisible advantage that dictates exactly when and where engagements happen on the battlefield.
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In the classic arena battler layout, the map is divided by a river with only two small bridges serving as crossing points.
+The Ultimate Choke Point
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This predictability allows you to pre-aim massive splash damage spells and position your defensive buildings optimally.
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You must engage the enemy exactly as they hit the bottleneck, maximizing the effectiveness of your area-of-effect troops.
+A heavy tank cannot cross if skeletons are standing in the way.Don't get caught off guard.Deny them space.
+Funneling with Buildings
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By placing buildings in specific locations, you limit the available pathing options for the enemy AI.
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Right behind that artificial gap, you place your highest damage-dealing unit to instantly delete anything that squeezes through.
+Map PlayHow it WorksForcing ResponsesConstantly playing cheap threats in one lane to prevent the opponent from ever building a push in the other laneSafe PlacementPlaying slow units at the absolute furthest back tile to maximize the time spent regenerating elixir before they cross the bridge
+Dictating the Pace
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Every time they try to attack, their units melt at the bridge; every time they defend, they are fighting in your chosen kill zone.
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Master the map, and victory is practically guaranteed.
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+Here's more info on [tower rush](https://esgrima.club/read-blog/9474_analyzing-the-art-style-and-character-design-of-tower-rush.html) review the internet site.
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