diff --git a/Mastering-Siege-Decks-in-Tower-Rush.md b/Mastering-Siege-Decks-in-Tower-Rush.md new file mode 100644 index 0000000..adb38f5 --- /dev/null +++ b/Mastering-Siege-Decks-in-Tower-Rush.md @@ -0,0 +1,15 @@ +
In the diverse ecosystem of arena battlers, almost every strategy relies on sending troops across the river to physically attack the enemy tower.
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This playstyle is often viewed as incredibly toxic by the community because it forces the opponent to constantly play offense against a heavily fortified position.
+Protecting the Asset +
The entire strategy of a Siege deck revolves around a single, fragile building that costs a massive amount of elixir to deploy.
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You use these cheap troops as meat shields, physically blocking enemy tanks and assassins from ever touching your precious artillery.
+Never play your X-Bow if you don't have the elixir to protect it.Build the fortress first.Always know the opponent's 'tank' cycle. +Choosing Your Artillery +
The X-Bow is a high-risk, high-reward machine gun; it costs 6 elixir and requires intense, immediate protection, but it can shred a tower from 100% to 0% in seconds.
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Because it is cheaper, it is less punishing if it gets destroyed, making Mortar decks slightly more forgiving and versatile.
+What Beats SiegeHow to RespondHeavy Tanks (Golem, Giant) blocking the shotsPlay hyper-defensively; use the Siege weapon purely as a defensive building in the center to stall for a drawHeavy Spells (Rocket, Lightning) destroying the weaponYou must out-cycle their spell; play your X-Bow faster than they can draw their Rocket +The Most Hated Archetype +
Furthermore, you must develop thick skin, as opponents will constantly spam angry emotes when facing you.
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Master the geometry, build the wall, and snipe them from safety.
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