diff --git a/Creating-the-Perfect-Base-Layout-for-Tower-Rush.md b/Creating-the-Perfect-Base-Layout-for-Tower-Rush.md new file mode 100644 index 0000000..fae72f5 --- /dev/null +++ b/Creating-the-Perfect-Base-Layout-for-Tower-Rush.md @@ -0,0 +1,16 @@ +
In many modern variations of the genre, players are given the freedom to design their own defensive layouts.
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A poorly optimized base can be three-starred in seconds, regardless of how high-level your defensive buildings are.
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We will delve into the geometry of defense, discussing compartmentalization, funneling, and trap placement.
+Controlling Enemy Pathing +
Funneling is the art of manipulating the enemy troops' pathfinding AI to lead them directly into your strongest traps.
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Right inside that opening, you place your most devastating splash-damage towers and hidden explosives.
+Junctions are the most critical points.Don't line everything up perfectly.Learn from how you got beaten. +Compartmentalization Strategies +
High-level layouts utilize multiple small compartments, forcing the enemy to break through wall after wall after wall.
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This cellular design dramatically slows down ground troops, running out the match timer before they can reach the core.
+Base Design TypeMain ObjectiveAnti-Star LayoutSacrifice resources to maintain rankEconomy LayoutMaximize resource retention over trophies +Adapting to Meta Changes +
A base layout that was impenetrable last month might be completely useless against the newest flying hero.
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Take pride in your fortress, and enjoy watching the replays of attackers failing miserably against your strategic genius.
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