diff --git a/Mastering-Siege-Decks-in-Tower-Rush.md b/Mastering-Siege-Decks-in-Tower-Rush.md
new file mode 100644
index 0000000..0b5e18e
--- /dev/null
+++ b/Mastering-Siege-Decks-in-Tower-Rush.md
@@ -0,0 +1,15 @@
+
In the diverse ecosystem of arena battlers, almost every strategy relies on sending troops across the river to physically attack the enemy tower.
+
Playing Siege requires an entirely different skill set than standard beatdown or cycle decks; it demands absolute geometric precision and flawless defensive mechanics.
+Protecting the Asset
+
When you place an X-Bow at the bridge, it takes several seconds to deploy, during which time the opponent will panic and drop everything they have to destroy it.
+
To achieve this, Siege decks are usually filled with extremely cheap, high-value defensive cards like Knights, Archers, and Skeletons.
+An unsupported X-Bow is a massive 6-elixir donation to the enemy.Build the fortress first.Always know the opponent's 'tank' cycle.
+The Mortar vs. The X-Bow
+
X-Bow decks are usually built around fast cycling, aiming to out-pace the opponent's heavy tanks so the X-Bow has a clear line of sight.
+
Because it is cheaper, it is less punishing if it gets destroyed, making Mortar decks slightly more forgiving and versatile.
+The ThreatThe CounterplayHeavy Tanks (Golem, Giant) blocking the shotsPlay hyper-defensively; use the Siege weapon purely as a defensive building in the center to stall for a drawHeavy Spells (Rocket, Lightning) destroying the weaponYou must out-cycle their spell; play your X-Bow faster than they can draw their Rocket
+A War of Attrition
+
You are playing a strategy designed specifically to deny the opponent the ability to play their own game.
+
Welcome to the artillery division.
+
+If you have any sort of questions regarding where and how to utilize [tower rush](https://www.cbl.health/employer/greatbarracademy/), you could contact us at the site.
\ No newline at end of file