Add Why You Must Have Anti-Air in Tower Rush
@@ -0,0 +1,15 @@
|
|||||||
|
<br>In the arena, the Z-axis is just as dangerous as the X and Y axes, and flying threats operate under completely different tactical rules.<br>
|
||||||
|
<br>This guide highlights the absolute necessity of anti-air units and how to properly utilize them against the terror of the skies.<br>
|
||||||
|
Stopping the Air Tanks
|
||||||
|
<br>While your Musketeer is busy slowly shooting down the Hound, the Balloon casually flies past and drops a bomb that obliterates your tower instantly.<br>
|
||||||
|
<br>You use the defensive building to pull the Lava Hound into the center of the map, absorbing its damage and distracting it.<br>
|
||||||
|
The Electro Wizard is fantastic against Balloons.Beware of the Lava Pups.If your deck relies entirely on ground defense, you will lose.
|
||||||
|
Building the Perfect Air Defense
|
||||||
|
<br>For swarm control, the Flying Machine or Dart Goblin provides excellent rapid-fire capabilities while staying safely behind your own tanks.<br>
|
||||||
|
<br>A well-rounded deck should include one high-DPS sniper, one flying defender, and one small spell capable of clearing flying swarms.<br>
|
||||||
|
Air ThreatThe SolutionInferno Dragon (High escalating damage)Electro Wizard or Zap spell; the constant stun resets the damage beam completelyMinion Horde (Massive flying swarm)Arrows or Fireball; never try to defend this with single-target units, as they will be overwhelmed instantly
|
||||||
|
Don't Look Down
|
||||||
|
<br>You must respect the Z-axis and prepare your arsenal accordingly.<br>
|
||||||
|
<br>A strong anti-air defense is the ultimate safety net.<br>
|
||||||
|
|
||||||
|
If you have any inquiries concerning exactly where and also the best way to work with [tower rush](https://git.suo0.com/alda2452070443/alda1983/wiki/The-Pros-and-Cons-of-Playing-2v2%2F3v3-in-Tower-Rush), it is possible to email us with the web site.
|
||||||
Reference in New Issue
Block a user