From a73cb1b842aec22db7b1c4735d5eb6f3faccfbec Mon Sep 17 00:00:00 2001 From: adelaidaselle Date: Wed, 22 Jul 2026 17:43:23 +0000 Subject: [PATCH] Add Mastering Kiting in Tower Rush --- Mastering-Kiting-in-Tower-Rush.md | 15 +++++++++++++++ 1 file changed, 15 insertions(+) create mode 100644 Mastering-Kiting-in-Tower-Rush.md diff --git a/Mastering-Kiting-in-Tower-Rush.md b/Mastering-Kiting-in-Tower-Rush.md new file mode 100644 index 0000000..dca30ba --- /dev/null +++ b/Mastering-Kiting-in-Tower-Rush.md @@ -0,0 +1,15 @@ +
The absolute pinnacle of this defensive micromanagement is the art of kiting.
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When executed perfectly, you can force a massive enemy push to walk back and forth across the arena taking constant damage.
+The Center Pull +
This dual-tower targeting drastically reduces the time it takes to kill heavy tanks or fast-moving threats.
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To execute a center pull, you must wait until the enemy unit has fully crossed the bridge and established its path.
+It targets buildings and ignores troops.Understand the AI vision mechanics.Use ice or poison to maximize the time they spend walking. +Advanced AI Manipulation +
This involves pulling an enemy unit from the left lane all the way across the center and into the right lane.
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However, it requires pixel-perfect placement; one tile off, and the enemy will simply turn around and destroy your tower.
+ManeuverHow to Do ItDividing the SwarmPlace multiple units exactly in the center so half walk left and half walk rightTrappingThe units must spawn in a perfect circle around the threat to trap it +The Psychological Impact +
It often causes players to tilt, play recklessly, and abandon their strategy entirely.
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Master the kite, and you will master the game.
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